It wasn’t helped by the expansive sections of sea that contained only waves, the occasional whale, and emptiness. Unfortunately, this sense of repetitiveness continues throughout nearly every aspect of the game. The missions are fun, and a great way to earn extra coin, but after you’ve followed the same pattern of flap, hit the destination, attack enemies, and return, well, it gets mundane. You are offered the chance to deliver an item, take on pirates, or remove obstacles/mines, etc. Unfortunately, the tasks that have been created fall into a small pool. And this is the first point where the brilliance of the open world around you becomes repetitive and shallow. Each settlement that you visit allows you to perch on one of its many roosts, where you will speak to merchants, complete time trials, and take on any available missions. He has given you the freedom to follow the plot with no deviation, or you have the utmost freedom to soar into the sky and venture across the ocean. Tomas Sala has created a beautiful world, and story for you to explore. This is a good thing, as the gameplay is broken down into several chapters, and during each one you will assist a different faction as they vie for power, or to overcome one of the many issues they face. You do not care who is in charge, and you will do what it takes to earn money to make your life much easier. ![]() You take control of a mercenary who has no affiliation with any of the factions they help. If you could imagine HBO’s Game of Thrones set in Kevin Reynolds Waterworld, then you won’t be far off the gaming landscape that you can explore. The vast world that you explore is beautiful, sparse, and laced with political turmoil. ![]() Published by Wired Productions you are tasked with taking to the skies on the back of a giant Falcon. What makes it more impressive is that this massive open world title has been released to support the much anticipated launch of the Microsoft Xbox Series X/S and is optimised to use most of the power available and supports the 120 fps. ![]() I was shocked when I heard that my latest review game The Falconeer comes from the creative genius of just one man Tomas Sala. Not that a basic game doesn’t take a lot of work, but anything more, and I’d expect a full team of dedicated gaming professionals to be working on it. When I hear that a game has had a single man at the helm of its creation, my mind instantly thinks of simple indie titles that are great in concept, but lack any depth.
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